Well, apparently there's nothing to figure out in order to use openAL, since there's a brl.openAlAudio mod. Just set the right Audio driver and continue as normal.
Somebody's just told me on IRC that I can just use the openAL DLLs in my game package, and that'll work. Tested it out and yep, it does seem to work in XP at least.
As for dodgy sound in Win98 - one of my testers has Win98 and hasn't reported any sound problems. As for WinME... anybody still using that? o.O
Somebody's just told me on IRC that I can just use the openAL DLLs in my game package, and that'll work. Tested it out and yep, it does seem to work in XP at least.
As for dodgy sound in Win98 - one of my testers has Win98 and hasn't reported any sound problems. As for WinME... anybody still using that? o.O