Hi.
Lightmappers here - http://www.blitzbasic.com/toolbox/toolbox.php?cat=4
Not sure about texture sizes, but you can have several texture sizes in your distribution - you just load the ones based on the users options (you have to write that yourself into the program - it's not built-in).
Regarding the doors - doesn't matter really.
Recording a walkpath can be done - you could do it on a timer, based on every .5 of a second (for example) and store the position of the camera/player - basically creating a waypoint list - then use that waypoint list to create a route for a camera to follow.
Not sure about exporting to AVI - Blitz doesn't do this. I think you can screenshot, not sure if you can do it every frame though.
AA is in Blitz3D but is known to produce varying results on various systems.
Bump-mapping - like AA - produces varying results on various systems.
Other people will probably chip-in with info later.
Lightmappers here - http://www.blitzbasic.com/toolbox/toolbox.php?cat=4
Not sure about texture sizes, but you can have several texture sizes in your distribution - you just load the ones based on the users options (you have to write that yourself into the program - it's not built-in).
Regarding the doors - doesn't matter really.
Recording a walkpath can be done - you could do it on a timer, based on every .5 of a second (for example) and store the position of the camera/player - basically creating a waypoint list - then use that waypoint list to create a route for a camera to follow.
Not sure about exporting to AVI - Blitz doesn't do this. I think you can screenshot, not sure if you can do it every frame though.
AA is in Blitz3D but is known to produce varying results on various systems.
Bump-mapping - like AA - produces varying results on various systems.
Other people will probably chip-in with info later.