Sound problems in Vista

BlitzMax Forums/BlitzMax Programming/Sound problems in Vista

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I managed to test my game in Vista today, and it mostly worked, apart from sound.

FreeAudio worked, but all sounds played start playing about a second or so after I tell them to.

DirectSound - couldn't get a peep out of it.

Those are the only two drivers I'd catered for. I did try installing Blitzmax on the Vista PC to fix it there and then, which is an issue in itself.

I read about the OpenAL driver but I don't know where to start in getting this to work. I guess I need to install third party stuff since Import brl.openalaudio and EnableOpenALAudio seems to do absolutely nothing. I don't think I can expect my customers to go installing other bits and pieces to get my game to work.

Anybody got any solutions to this problem?

Note to the Anti-Microsoft brigade - not supporting Vista isn't an option.

By the way - what problems did I encounter with Blitzmax and vista?

Well, first of all, I tried to install Firefox. IE7 point blank refused to go to www.getfirefox.com, while every other site worked fine.

I stepped around the issue by getting it from download.com.

I then tried to get BLIde. Firefox needed a plugin. Yep, you guessed it, it wouldn't download any plugins!

So I went with MaxIDE. Tried to syncmods - It downloaded a few modules, up to dxMax2D, at which point a message appeared in the output window "Unhandled memory exception".

It now does this every time I try to sync mods.

So I think I'll be passing on Vista until it actually works, but for now, I need to get my game sorted so it works properly on Vista.