Making, Selling, and Thinking Indie Games. draft 1

Miscellaneous Forums/General Discussion/Making, Selling, and Thinking Indie Games. draft 1

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it was also made on a 1 week schedule for a class... didn't you read all the stuff I said above?

didn't you notice the wii was called 'revolution' in the doc?

Also.. A lot of the missing elements were toms fault.. haha.. I can dump on him, it is his fault.

I'll comment on the destructable objects. This is a tactical square-based game. The objects are just assets. No fancy physics required. No different than a barrel in doom.

We made this back when they had JUST announced the 360 was going to be called 360. That's how old this thing is.

We got an A...


ALSO.. This is NOT an indie game design document. It was assumed we were making a preliminary design document for a game of our own design given whatever assets we might need.

He didn't want us to bother with a lot of extras. Just nail the core down... We did about 50 times more work than we were supposed to...

Our prof was Mark Baldwin.. if you don't know who he is.. well.. "The Perfect General" and "Empire"