Well, the problem with this is having the hilighting in another mod folder than the compiled version. When using full namespaces you won't get intellisense, as you will be 'confusing' blide. As an example, writing:
won't bring up any intellisense on the 'MyVector' object. And making this on the same folder is dangerous becouse an eventual compilation could erase all this (great) module. Take in consideration that a class called 'Vector' can be duplicated on other modules, so a full namespace path can be sometimes needed. I hope I'll have this BLIde update tomorrow. :D
By the way, the Gui module included has no documentation, but looks very well built. Is it part of ppisaac?
Local MyVector:pyroplay.ppissac.Vector = New (pyroplay.ppisaac.Vector)
won't bring up any intellisense on the 'MyVector' object. And making this on the same folder is dangerous becouse an eventual compilation could erase all this (great) module. Take in consideration that a class called 'Vector' can be duplicated on other modules, so a full namespace path can be sometimes needed. I hope I'll have this BLIde update tomorrow. :D
By the way, the Gui module included has no documentation, but looks very well built. Is it part of ppisaac?