2d bones

BlitzMax Forums/BlitzMax Beginners Area/2d bones

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I'm starting to create a 2d bones system in BlitzMax, but I wondered if anyone has done this before and is willing to share some code or wisdom. I won't need any physics or constraints, although I will be using some basic IK so that moving child bones properly affects parent bones in the editor. It's going to be all bitmap based, which means I'm just fastening bitmaps together, which makes me wonder if I should be creating a joint system instead. The bones system is *specifically* for ease-of-use in the animation editor, and will not be used in-game to compute anything (other than playing back the animations).

If anyone has tackled this before I'd love to hear your 2 cents! Thanks!