Version 1.1 is up now and fixes the bugs Gabriel reported. Furthermore MaxGui is no longer needed. I also tested all the examples and tutorials again. They should work now.
@Gabriel
I'm very sorry that your impressions about ppIsaac lasts now. All I can do is explain what happened and fix the problems as fast as possible (which I did with v1.1). The examples folder had been (and is still) my "playground" to test ppIsaac during development. I thought I just put this folder into the archive too, just to give some hints on using ppIsaac. Now i see that it lead to disarrangement. Sorry for that. I will release more tutorials in the next days, that are based on the examples and are better documented.
rat.fps was a framecounter mod that is not used anymore
This was due to changing graphics settings (see below)
The drawing bug is fixed. ppIsaac.Stop() has not been called at the end.
This is by design. I just wanted to show a rope that is connected to two static objects. Change the mass in the example of one of the balls and you have a moving ball too.
I just forgot to remove the text.
ppIsaacLite was the old module. Now there is only ppIsaac. I did not update the import command.
This had to do with fullscreen mode. In v1.0 I tried to supress fullscreen mode, if ppIsaac is not registered (otherwise you would not see the reminder popup). Changing the graphics mode lead to an unhandled memory exception. In v1.1 I do not change any graphic modes anymore. (Although I think it should be possible to change from fullscreen to windowed mode, shouldn't it? I will take a deeper look on that.)
@Gabriel
I'm very sorry that your impressions about ppIsaac lasts now. All I can do is explain what happened and fix the problems as fast as possible (which I did with v1.1). The examples folder had been (and is still) my "playground" to test ppIsaac during development. I thought I just put this folder into the archive too, just to give some hints on using ppIsaac. Now i see that it lead to disarrangement. Sorry for that. I will release more tutorials in the next days, that are based on the examples and are better documented.
Examples 3,4 and 10 don't compile ( missing rat.fps module. )
rat.fps was a framecounter mod that is not used anymore
Example 9 crashes when I right-click.
This was due to changing graphics settings (see below)
Example 8 doesn't shut down properly and all the wireframes seem to stretch back to a vertex in the top-left corner of the screen. Not sure if this is intentional or not, but I can't see why if so.
The drawing bug is fixed. ppIsaac.Stop() has not been called at the end.
In example 7, one of the two balls stays locked in the air. Again, perhaps it's supposed to, but if so, I'm not sure why.
This is by design. I just wanted to show a rope that is connected to two static objects. Change the mass in the example of one of the balls and you have a moving ball too.
Example 5 tells me to press space, but the source code clearly demonstrates that nothing happens if I do.
I just forgot to remove the text.
The tutorials don't seem to be cleaned up either. Tutorial 3 is asking for a module named ppisaaclite...
ppIsaacLite was the old module. Now there is only ppIsaac. I did not update the import command.
Tutorial 2 just crashes with an unhandled memory exception on ppIsaac.Update().
This had to do with fullscreen mode. In v1.0 I tried to supress fullscreen mode, if ppIsaac is not registered (otherwise you would not see the reminder popup). Changing the graphics mode lead to an unhandled memory exception. In v1.1 I do not change any graphic modes anymore. (Although I think it should be possible to change from fullscreen to windowed mode, shouldn't it? I will take a deeper look on that.)