I recently had to modify some code for a multiplayer version of Aerial Antics to scan a LAN with a subnet mask of 255.255.0.0, as opposed to the typical 255.255.255.0. The thing is that this essentially leads to a search of 65,000 ip addresses and the wait is painful. I've noticed other software capable of detecting the games on this same LAN much quicker. Does anyone have any notion of how to reduce the time needed to scan a LAN with subnet mask of 255.255.0.0?
Subnet Mask & Searching ...
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