MegaTexture???!!

Miscellaneous Forums/General Discussion/MegaTexture???!!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Carmack:
I do think unique texturing is the key for the coming generation


I have to disagree, I think the procedural techniques in Will Wrights 'Spore' are the way forward.

To me megatextures seem to be the opposite of procedural content generation. I have read quite a few articles by industry experts saying that we need to reduce game making costs desperately.

This unique texturing is not cost effective to companies.

Its impressive technology but its effects are small compared to how much money and hard work it will take to make these megatextures.

Landscapes rely more on objects like trees and grass placed on top of the terrain than the terrain texture itself anyway.