Making, Selling, and Thinking Indie Games. draft 1

Miscellaneous Forums/General Discussion/Making, Selling, and Thinking Indie Games. draft 1

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It's a nice article, but what's the point? I mean, I hate to be blunt, but you're not saying anything new or profound. It just comes across as a mix between idealism, bitterness, and simplistic "common knowledge".

Also, by writing

There are several major kinds of game buyers; First-dayers, Heard-from-a-frienders, Read-in-a-reviewers, Follow-the-hypers, Bargin-hunters, and I'll-buy-anythingers.

you are potentially alienating and offending almost every section of the marketplace, and you come across as somewhat jaded and condescending. Your potentential user base may well consist of fan boys, lemmings, skinflints, and people who possess no critical faculties, but it's generally a good idea to leave this as an unspoken truth. I have problems accepting advice from someone who doesn't understand this.

Also your prose style is somewhat clunky. For example

When you look at the big-boys you see several things. First, you see that they try to push their graphics as hard as they can. They go on and on about them on their boxes and in ads, and they put forth a lot of cash on them in the first place. Secondly, you see that they focus on one or two major gameplay hooks to try to grab the box-reader. “With gravity gun” or “Over 500 skills!” Things that might sound a little interesting or impressive.

seems to be more message board casual than journalistic article.