I can do all the math to rotate a poly in 3D with perspective (since like about uh 18 years ago) but that will be an untextured poly. Are you lot saying that if I used Tim's texture mod that it won't be suitable for say a photo as the photo of course would be drawn with perspective, it would be normal 2D within a weird shaped poly is all.
OK forget native BMax but can it be done easily with a few DX/GL calls from within Max and without having to change 3D graphics mode or whatever. i.e. leave my game in 2D mode but have a 3D rotated texture with perspective spin around on top or something?
OK forget native BMax but can it be done easily with a few DX/GL calls from within Max and without having to change 3D graphics mode or whatever. i.e. leave my game in 2D mode but have a 3D rotated texture with perspective spin around on top or something?