Surfaces or UVs or something...

Blitz3D Forums/Blitz3D Programming/Surfaces or UVs or something...


A while ago, now, someone ( oops, cant rememebr who now )



That'd be me!

For both MESHflat and MESHtube, using the additional params for addvertex ...

Set the vertexu on V0 and V3 to be l / Segs and (l+1)/Segs on V1 and V2.

Set the vertexv on V0 and V1 to be 0 and for V2 and V3 to be 1.0

That should work.

Stevie