I was thinking about that net-pgm thingy for the server side, where received data from client has to be resent to other clients without delay.
Communication between net-pgm and game logic program using disk sounds like a real bad idea. Especially when Windows buffers disk I/O. I was originally thinking about UDP for this. I think it might be better than TCP since there's no change of packet loss (or is there?) and there's no need to send files (pictures or sound).
It's a nuisance to do special programs to test only one thing, but I guess I have to because this affects the fundamentals of the multiplayer code.
Communication between net-pgm and game logic program using disk sounds like a real bad idea. Especially when Windows buffers disk I/O. I was originally thinking about UDP for this. I think it might be better than TCP since there's no change of packet loss (or is there?) and there's no need to send files (pictures or sound).
It's a nuisance to do special programs to test only one thing, but I guess I have to because this affects the fundamentals of the multiplayer code.