I would go for widescreen (at least as an option). Heck, make the game only in 16:9, and letterbox the 4:3 version. :) If you're doing a Mac version of your game, all new Macs, since the last iBook (a year or so ago) have widescreens.
At the moment I'm really loving the widescreen LCD I have at work, because I can rotate it and have a tall screen. It's great when working with code, browsing or any kind of text. I want one at home too. I currently have a widescreen 24" CRT monster at home which weighs around 46kg (100lbs). No easy way to flip that on the side. :-)
At the moment I'm really loving the widescreen LCD I have at work, because I can rotate it and have a tall screen. It's great when working with code, browsing or any kind of text. I want one at home too. I currently have a widescreen 24" CRT monster at home which weighs around 46kg (100lbs). No easy way to flip that on the side. :-)