Final Export to .b3d

Miscellaneous Forums/Content Creation Tools/Final Export to .b3d

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Presently I am using Carrara Studio 5 and Hexagon 2 for modeling (though I would like to get into XSI in the near future if possible) and I am looking for solutions for getting textured, animated meshes into Blitz3D. Without having to download 4 different demos, I would like to get some feedback regarding the final export to .b3d.

There are four programs that I am aware of with the ability to export the final character mesh complete with texture and boned animation:

Lightray3D
Fragmosoft
Pacemaker
Blender

(NOTE: I am not counting Ultimate Unwrap3D because I am looking for packages where you can actually create the bones and animations within the package. Additionally, I am not interested in the insanely expensive options a.k.a. Max & Maya).

I would like to know if there are any major issues concerning these applications when it comes to exporting to .b3d. Also, even though this is very subjective, I would love to read opinions on which of these applications is the best alternative for exporting to Blitz3D.

Thanks,
Darren