Presently I am using Carrara Studio 5 and Hexagon 2 for modeling (though I would like to get into XSI in the near future if possible) and I am looking for solutions for getting textured, animated meshes into Blitz3D. Without having to download 4 different demos, I would like to get some feedback regarding the final export to .b3d.
There are four programs that I am aware of with the ability to export the final character mesh complete with texture and boned animation:
Lightray3D
Fragmosoft
Pacemaker
Blender
(NOTE: I am not counting Ultimate Unwrap3D because I am looking for packages where you can actually create the bones and animations within the package. Additionally, I am not interested in the insanely expensive options a.k.a. Max & Maya).
I would like to know if there are any major issues concerning these applications when it comes to exporting to .b3d. Also, even though this is very subjective, I would love to read opinions on which of these applications is the best alternative for exporting to Blitz3D.
Thanks,
Darren
There are four programs that I am aware of with the ability to export the final character mesh complete with texture and boned animation:
Lightray3D
Fragmosoft
Pacemaker
Blender
(NOTE: I am not counting Ultimate Unwrap3D because I am looking for packages where you can actually create the bones and animations within the package. Additionally, I am not interested in the insanely expensive options a.k.a. Max & Maya).
I would like to know if there are any major issues concerning these applications when it comes to exporting to .b3d. Also, even though this is very subjective, I would love to read opinions on which of these applications is the best alternative for exporting to Blitz3D.
Thanks,
Darren