hmm, It's all I need.
Something like "1/(width/height),1" as thre scaling should do it.
Yes, it would squash, but thats what you want to do, so that on a widescreen, it "squashes" to normal size ;)
Anyway, I can see where you're coming from- you probably wouldn't want to scale GUI gadgets (if they are pixel perfect for example...)
In which case, use two cameras?
Something like "1/(width/height),1" as thre scaling should do it.
Yes, it would squash, but thats what you want to do, so that on a widescreen, it "squashes" to normal size ;)
Anyway, I can see where you're coming from- you probably wouldn't want to scale GUI gadgets (if they are pixel perfect for example...)
In which case, use two cameras?