AddMesh bug or engine limitation?

BlitzMax Modules Forums/MiniB3D/AddMesh bug or engine limitation?

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The Vertex or Triangle limitations in the standard version is 65535 because minib3d uses Shorts to store the triangles. My extended Verison uses ints so in fact there could be (theoretically) 2147483647 triangles.

The the direct answer to your question is:
Yes the standard Version is limited to 65535 Triangles.