When he show us some levels that are as beautiful as Quake or Unreal levels then I'll take of my hat to him, right now technology used for mapping textures makes it all look very simple.
Buildings look so clean, no dirt (or effects of time on them) on them or any fine detail that is not repeating it self. When he does something about this (which I doubt he can since he is using same approach that Torque guys are, they have the same problem, architectrue in their games has same look) then he can show it off here and get more respect ;)
Counter Strike had better looking levels then what this tool we be able to output, and how old is CS? ;)
Buildings look so clean, no dirt (or effects of time on them) on them or any fine detail that is not repeating it self. When he does something about this (which I doubt he can since he is using same approach that Torque guys are, they have the same problem, architectrue in their games has same look) then he can show it off here and get more respect ;)
Counter Strike had better looking levels then what this tool we be able to output, and how old is CS? ;)