Engine Structure and Entity Loading in Blitz3D

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Have a look inside the folder where 3DWS is, there is a read me which outlines the properties for classes which you have to set manually in 3DWS. These properties are then passed to the B3D programme as part of the info stored in the map files. You use GetChild to locate the names you set in 3DWS and then do what you like with them inside you B3D proggie.

Good luck,

IPete2.