Honestly, I don't even think it should be BR's job to write official audio modules. There's enough third-party solutions out there already. That's the point of having such a great, flexible language as BlitzMax.
A supported 3d module is what I was looking for. sure I could load up a 3rd party, but then I'd be hoping they work together, monitoring two websites to see if bugs are fixed in either, hoping that the 3d module site doesnt discontinue support (up and leave) meaning I would have to start all over again.
Ok, ya got me DH... I'll confess... I bought the O'Reilly "Programming C#" book...
;-)