I'm sad...

Miscellaneous Forums/General Discussion/I'm sad...

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I'd much prefer if BR just focused on the core compiler, particularly the IDE and debugger. Of course I am doing my own 3D, so Max3D isn't a big deal to me.

A 3D engine is so much work that I'm not sure one person can support that and a compiler at the same time.

Honestly, I don't even think it should be BR's job to write official audio modules. There's enough third-party solutions out there already. That's the point of having such a great, flexible language as BlitzMax.

The biggest problem I have is the debugger. It crashes if you open more than one tree node, and it doesn't have an option to alphabetize, so I can never find anything. I'd really like to see this improved instead of adding any more modules.