I'd much prefer if BR just focused on the core compiler, particularly the IDE and debugger. Of course I am doing my own 3D, so Max3D isn't a big deal to me.
A 3D engine is so much work that I'm not sure one person can support that and a compiler at the same time.
Honestly, I don't even think it should be BR's job to write official audio modules. There's enough third-party solutions out there already. That's the point of having such a great, flexible language as BlitzMax.
The biggest problem I have is the debugger. It crashes if you open more than one tree node, and it doesn't have an option to alphabetize, so I can never find anything. I'd really like to see this improved instead of adding any more modules.
A 3D engine is so much work that I'm not sure one person can support that and a compiler at the same time.
Honestly, I don't even think it should be BR's job to write official audio modules. There's enough third-party solutions out there already. That's the point of having such a great, flexible language as BlitzMax.
The biggest problem I have is the debugger. It crashes if you open more than one tree node, and it doesn't have an option to alphabetize, so I can never find anything. I'd really like to see this improved instead of adding any more modules.