Christ people....
You *have* the ability to solve the 3D issue- I've never complained about Max3D and instead our team created our own solution- A couple of bad starts, yes- but if you don't give up you'll get there.
There's Irrlicht, TV3D, and soon more. (We have one good one in the works.)
And stop whining about B3D- our racer was written in it PRIOR to DXTC and that looks good- We could go back to it and increase detail 3fold now.
Truth is we've fallen into this "Lazy programmer" era- everyone wants the quick and easy answer to their solution- I don't blame us at all. Even our 3D solution uses Ogre!
You should push your current tools to their limits really- meaning if you have B3D and want to code in 3D, push B3D to it's limits- really dig into the commandset- you'll be surprised what you can do- DirectX 20 or not.
You *have* the ability to solve the 3D issue- I've never complained about Max3D and instead our team created our own solution- A couple of bad starts, yes- but if you don't give up you'll get there.
There's Irrlicht, TV3D, and soon more. (We have one good one in the works.)
And stop whining about B3D- our racer was written in it PRIOR to DXTC and that looks good- We could go back to it and increase detail 3fold now.
Truth is we've fallen into this "Lazy programmer" era- everyone wants the quick and easy answer to their solution- I don't blame us at all. Even our 3D solution uses Ogre!
You should push your current tools to their limits really- meaning if you have B3D and want to code in 3D, push B3D to it's limits- really dig into the commandset- you'll be surprised what you can do- DirectX 20 or not.