Loading a strip of sprites

BlitzMax Forums/BlitzMax OpenGL Programming/Loading a strip of sprites

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LoadAnimImage

Function LoadAnimImage:TImage( url:Object,cell_width,cell_height,first_cell,cell_count,flags=-1 )


LoadAnimImage extracts multiple image frames from a single, larger image. url can be either a string or an existing pixmap.

See LoadImage for valid flags values.