An int is 4 bytes. Use steps of 4 in your banks, currently you're wasting some bytes here and there by using steps of 5.
Generally speaking, your code always looks weird to me, such unusual places to do the things you do. It's like you insist on drawing humans with two heads while everyone tells you a human has only one head.. :P
* Indenting is not ideal yet, tabs of 8 are extremely uncomfortable. You might have this file:
C:\Program Files\BlitzPlus\cfg\blitzide.prefs
Open it, change the value after edit_tabs to 4. Maybe you even want to change colors and font?
* Use plenty of whitelines, currently you have none. Whitelines are equally comfortable for a source as indenting. (a whiteline is just pressing [enter] 1x or 2x on a line without code)
If you had read the error the IDE gave you, you would've noticed that the amount of parameters is incorrect. In total, you need 5 parameters, I count only 4. Look sharply.
Once this works you'll notice it starts bugging you with "Operator cannot be applied to strings". TextAreaText is a string, you are doing math stuff to it. The only "math" you can do to strings is '+', but that's actually string-combining, so "23" + "23" becomes "2323", not "46".
Generally speaking, your code always looks weird to me, such unusual places to do the things you do. It's like you insist on drawing humans with two heads while everyone tells you a human has only one head.. :P
* Indenting is not ideal yet, tabs of 8 are extremely uncomfortable. You might have this file:
C:\Program Files\BlitzPlus\cfg\blitzide.prefs
Open it, change the value after edit_tabs to 4. Maybe you even want to change colors and font?
* Use plenty of whitelines, currently you have none. Whitelines are equally comfortable for a source as indenting. (a whiteline is just pressing [enter] 1x or 2x on a line without code)
PokeInt bank,30,CreateTextArea(400,100,50.50,window)
If you had read the error the IDE gave you, you would've noticed that the amount of parameters is incorrect. In total, you need 5 parameters, I count only 4. Look sharply.
Once this works you'll notice it starts bugging you with "Operator cannot be applied to strings". TextAreaText is a string, you are doing math stuff to it. The only "math" you can do to strings is '+', but that's actually string-combining, so "23" + "23" becomes "2323", not "46".