I have located the problem it seems it was caused by Import if I used that before the graphics3d call it generates the error, now I have changed it to an include and moved it after the call all works fine.
I was using Import to speed up compile times as you all know it has to go at the top of the file this breaks minib3d in some way if the imports contain minib3d commands.
Maybe one for the FAQ?
I was using Import to speed up compile times as you all know it has to go at the top of the file this breaks minib3d in some way if the imports contain minib3d commands.
Maybe one for the FAQ?