I like this Ultra FastImage DLL
and I also made a small programm that creates the Files automaticaly.
Blitz3D saves only .bmp Files not .png, you must give them
after creation an alphamap with e.g. "The Gimp" or other graphic programms and save them as .png
and I also made a small programm that creates the Files automaticaly.
Blitz3D saves only .bmp Files not .png, you must give them
after creation an alphamap with e.g. "The Gimp" or other graphic programms and save them as .png
; Creates a Fontname_Fontsize_Table.txt and ;creates a Fontname_nT.bmp File, Blitz3D only can save .bmp files, you can name them .png and the most Graphicprogramms load them, but it ist anyway a .bmp file. ;You can load the .bmp file with e.g. "The Gimp" and give them an Alphamap. Transparency Color $000000 ;Or with e.g. "The Gimp" You can mask the white Fontcolor before and give them other colors or a Bumpmap or make other nice operations with. Const FontSZ = 16 ;Fontsize Global Fname$ = "Comic Sans MS" ;Fontname Global FrameSZ = 16 ;Some Fonts are a little bit smaller than the real size if the Fontsize e.g. = 66 you can try if 64 brings good results anyway. wdt = 2 Repeat If FrameSZ <= wdt Exit Else wdt = wdt * 2 EndIf Forever Graphics3D 16*wdt, 16*wdt, 0, 2 SetBuffer BackBuffer() ;fontLE01 = LoadFont("Square721 BT",FontSZ) fontLE01 = LoadFont(Fname$,FontSZ,0) SetFont fontLE01 f=WriteFile (Fname$ + "_" + FontSZ + "_Table.txt") WriteLine f,";"+ Fname$ +" "+ FontSZ+ "PT" WriteLine f,"AnimTexture = " + Fname$ + ".png" ;<------- make a PNG with TransparentColor $000000 (Black) from the .BMP File WriteLine f,"AnimTextureFlags = 2" WriteLine f,"FrameWidth = " + wdt WriteLine f,"FrameHeight = " + wdt WriteLine f,"FrameCount = 256" WriteLine f,"" WriteLine f,"Width = " + FontSZ WriteLine f,"Height = " + FontSZ WriteLine f,"FirstChar = 0" WriteLine f,"Kerning = 0" If f<>0 Then For i=0 To 255 WriteLine f,Str(i)+" = "+StringWidth(Chr(i)) Next CloseFile f EndIf While Not KeyDown(1) For i = 1 To 255 z = z + 1 If z = 16 x1 = 0 y = y + wdt z = 0 EndIf x1 = x1 + wdt x = x1 - wdt RenderWorld Color 255,255,255 y2 = y-0 ; y-2 moves the font 2 Pixel upwards Text x,y2,Chr$(i) Flip Next SaveBuffer FrontBuffer(), Fname$ +"_nT"+".bmp" ;"_nT" for "not transparent" make .png File with transparent Color $000000 with e.g. "The Gimp" Exit Wend WaitKey() End