Oldbone,
The ground in the example is simply a cube stretched significantly in the x and z directions and positioned appropriately:
It is then drawn along with all the other cubes whenever the Renderworld command is issued. (Every object when created or loaded is added automatically to the rendering list.)
The ground in the example is simply a cube stretched significantly in the x and z directions and positioned appropriately:
box = CreateCube() ScaleEntity box,240,0.5,240 EntityColor box , Rnd(0,200) , Rnd(0,200) , Rnd(0,200) PositionEntity box ,-120,0,-120 EntityType box ,2
It is then drawn along with all the other cubes whenever the Renderworld command is issued. (Every object when created or loaded is added automatically to the rendering list.)