No CopyImage

BlitzMax Forums/BlitzMax Beginners Area/No CopyImage

I dont think so. As GrabImage() calls GrabPixmap().
in D3D7Max2D it creates a surface in ram to copy to, then uses BitBlt(), and in GLMax2D it uses glReadPixels.

Then again, i dont know that much about d3d7 or gl so i could be wrong ;)