GDI TextOut and Unicode

Blitz3D Forums/Blitz3D Programming/GDI TextOut and Unicode

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Attentively study my example and you will caught what draw text in any buffer (dx7-surface) rather then on window

dd7surface = PeekInteger ( BackBuffer()+12 ) (Blitz3D 1.98)
or
dd7surface = PeekInteger ( TextureBuffer(YourTexture) )+12 (Blitz3D 1.98)
or
dd7surface = PeekInteger ( ImageBuffer(YourImage) )+12 (Blitz3D 1.98)

*dd7surf.IDirectDrawSurface7=PeekL( _ANY_BUFFER_HERE_ +12)
*dd7surf\GetDC(@hDC)
If hDC
       ....
Endif