Could somebody please tell me the best way to load an entire strip animation into OpenGL using Blitzmax?
I would just prefer to use a strip image of a 2d sprite rather than say 6 individual files loaded as pixmaps upon initialization. As far as I know pixmaps can't contain frames or be rectangular in demension.
I have a 16 frame sprite it's saved as a png file. I understand how to apply textures to polygons but how can one allow for a frame strip as a png file? I know that the transparency mask is easly defined in Blitzmax I'm sure I'll need that done in OpenGL aswell.
Thanks,
Ryan
I would just prefer to use a strip image of a 2d sprite rather than say 6 individual files loaded as pixmaps upon initialization. As far as I know pixmaps can't contain frames or be rectangular in demension.
I have a 16 frame sprite it's saved as a png file. I understand how to apply textures to polygons but how can one allow for a frame strip as a png file? I know that the transparency mask is easly defined in Blitzmax I'm sure I'll need that done in OpenGL aswell.
Thanks,
Ryan