Super Obliteration

Miscellaneous Forums/Blitz Showcase/Super Obliteration

Cheers for the pimpage. Added the demo link to the first post.

All the levels are done but at the moment I'm fighting with trying to make it all frame rate independent - but it seems a lot harder to separate the rendering from the logic parts of the code when the collisions rely on the drawing part (collision layers).

I've done it kind of but sometimes the asteroids escape the level due to skipping the collisions. :(

Maybe I will just check the framerate and if it's low stop the game with an error message saying "upgrade your pc or you can't play" :p LOL