Text & MaskImage

Blitz3D Forums/Blitz3D Bug Reports/Text & MaskImage

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To support my theory of a bug with CreateImage on the 8800 video cards, I am now doing this as a workaround, and it works good. This example replaces CreateImage(100,100)

h = LoadImage("Black.png") ; 1x1 black image
ScaleImage h,100,100

Of course, this can't be used as a realtime solution, but it could probably be optimized for that by loading a master "black.png" image and using CopyImage instead of LoadImage.