limited Math in Blitz3d/2d

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Thought of that as well, was not sure what would happen if somebody would use the dll and then forget to set the mode back to single mode after the calculations have been done. I dont want to be responsible for crashing someones computer . However I have tried it at my computer and it does not seem to crash anything if I let it stay in double mode even with the normal Blitz functions.... but I wanted to test it more before I released it....

Updated once again, got a request for a lot of functions that I had not included in the dll. Functions to compare doubles and some more maths functions. Also made an option to set the FPU to double mode only in the start of the program, which increases the speed of the dll a lot... Just remember to set it to single mode after the calculations are done, otherwise I have no idea if there will be secondary effects in other parts of your programs..
Or you can use compile with the ALWAYS_SET_DOUBLEPRECISION set to 1 and this will not be a problem.
Hope this will be the last update for a long while :)
(Code once again mailed to humanspacecraft, thanks a lot for hosting)