Simple Boat Physics

Blitz3D Forums/Blitz3D Beginners Area/Simple Boat Physics

For a better fit on the displayed image you should use ..

ShipImageNo = ( ( Angle + 5 ) mod 360 ) / 10

Reason being, for example, you have images 0-35 so between 355 and 4 degrees you'll want to display image 0 rather than image 35 between 350 and 359 degrees and image 1 between 0 and 10.

Hope that made sense?
Stevie