If you used GLGraphics() to open your display it will not have set up any Max2D stuff so making any Max2D calls such as setblend, setcolor, drawtext, drawrect etc etc will all tell you something has not been defined. If you want to still use Max2D you have to open the display with Graphics() and then you're dealing with trying to use OpenGL at the same time as Max2D. If you only want to use Max2D commands you should just use Graphics(). You only need GLGraphics() when you want to set up your own display and handle everything manually.
Land generator for my game - please criticize
Miscellaneous Forums/General Discussion/Land generator for my game - please criticizeThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.