Simple Boat Physics

Blitz3D Forums/Blitz3D Beginners Area/Simple Boat Physics

Hi to all.

I just want to make some simple physics for my seabattle game. I want my ship to accelerate to it's top speed. Decel off throttle,decel when changing direction and decel as ship rotates at cruise. Varibles are topspeed, accel, turnspeed, x,y,xv,yv. I have 36 ship frames, 1 per every 10 degrees of rotation. This game is in 2d mode. Arrow keyup to acel, arrowleft and right to rotate.

Please give me some pointers to this up.

Thanks