Events, Polledinput, forcing a KeyDown() etc

BlitzMax Forums/BlitzMax Programming/Events, Polledinput, forcing a KeyDown() etc

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Update on this:

We had to take the BRL PI source, and code it into our own application with modifications so that it would call BRL's polled input whenever our own Graphics system was not used, but calls our own routines when our Graphics system IS used.

Thing is, I shouldn't have to do this right? Why can't I enable BRL.Polledinput to work on a non Blitz and non maxGUI created Window?