TitanQuest

Miscellaneous Forums/General Discussion/TitanQuest

Hmm, there seems to be alot of different opinions here. There were alot of different elements in Diablo II to consider (I play it quite a bit still). Diablo II included hack-and-slash gameplay, allowed you to collect and modify weapons, and every character class had a wealth of skills to make use of. The part that interests me most is the variety of combat tactics you can use. A few things I think Diablo II lacked was that weapons could be modified, but only randomly. While you could add specific properties to socketed items, such changes were always permanent. Also, the enemies in Diablo II seemed to usually try to outnumber you; there were never any dominating monsters that you had to spend a lot of time against. I've also heard people say that the graphics in Diablo II were a bit more cartoonish compared to Diablo I; none of it was all that serious.

So, considering the things I'd like to see in Diablo II, I have been designing an RPG game of my own. The original idea is that it will be a space shooter, but to get weapons, you have to salvage parts from the ships you destroy. You'll have to collect several parts before having the right tools to build anything. I've expanded on this idea, and you'll basically be able to collect weapon components, and can swap out components to improve your weapon performance. I haven't figured out if I'll have levels for the players, though I could allow ships to level up and gain attributes.

Should be alot of fun to play, but guess I'll have to wait and see. Anyone here interested in helping out?