Uses for BlitzMax

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I have a focus to build a game, but like many others here, I end up building the tools (ie editors, etc) that support the development to the game itself. Eventually a game might spawn out from all the madness of the tools! As of late, and prolly for the past 6 moths+ I've been dabbling with a 2D World Designer. Basically a Mappy remake with some extra benefits (cross platform for one)

I want it to do a few things:
- Create a nice map with multi-layers that also can parallax scroll
- Detect what tiles do with other tiles
- Define the tiles (as in what properties they have)
- if a tile is a "portal" into another world, and where at does it port you to
- track all tilesets needed

There are some other things I want it to eventually do that just are really needed yet. I started writing a game and built an entire world before I decided to build the designer. There were simply too many missing parts within the game and level maps are hard to scratch up by hand!

Its working so far, but it needs features. If I can stop finding walls, I might get it finished! :) -- Walls are things that come up while finishing a part of code and realizing it would be better if... (you fill in your ideas here)

I suppose I should update my website with the latest revision of it :P