Yes, sorry adding a force does 'affect' it, but in a completely uncontrollable way - in that I can not predict where it will end up (I can't possibly predict a chain's "stiffness" pending the amount & type of joints, their lo/histops, simulator speed, etc).
I know of two possible ways to solve this, but both would mean I'll most likely be unable to respect the initial joint limits - and I just can't afford the potential hospital bills for broken knees, ankles or spines :/
I'm working on something like an animation editor and I'd like to be able to control the 'end of the rope' using the mouse ie. set it at an 'exact' position.
d.
I know of two possible ways to solve this, but both would mean I'll most likely be unable to respect the initial joint limits - and I just can't afford the potential hospital bills for broken knees, ankles or spines :/
I'm working on something like an animation editor and I'd like to be able to control the 'end of the rope' using the mouse ie. set it at an 'exact' position.
d.