An NNTP client and server for OS X. That basically is the reason why I want multi-threading support in BlitzMax so badly. And one of the reasons why I still look at C-Sharp/Mono and began reading up on Objective-C/Cocoa.
However, I cannot use BlitzMax at my daytime job, and since there are several other things on my plate as well (that do not involve programming), I do not have as much time for Max as I'd like to have.
I really like BlitzMax, but without proper support for multi-threading and only limited Cocoa support, it is kind of a restricted development tool if you want to go beyond games.
However, I cannot use BlitzMax at my daytime job, and since there are several other things on my plate as well (that do not involve programming), I do not have as much time for Max as I'd like to have.
I really like BlitzMax, but without proper support for multi-threading and only limited Cocoa support, it is kind of a restricted development tool if you want to go beyond games.