in order to build modules with blitzmax, you need to have MinGW installed. see this thread:
http://www.blitzbasic.com/Community/posts.php?topic=53442
with minib3d, you can also just
Import "../minib3d.bmx"
at the top of your program
(make sure minib3d.bmx and the -inc- folder are in the path)
http://www.blitzbasic.com/Community/posts.php?topic=53442
with minib3d, you can also just
Import "../minib3d.bmx"
at the top of your program
(make sure minib3d.bmx and the -inc- folder are in the path)