Help with choppy scenes

Blitz3D Forums/Blitz3D Beginners Area/Help with choppy scenes

So I'm trying to read up on surfaces and how to manualy work with vertexes and stuff. When I run CreateCube, is it returning a cube shape with 6 different surfaces? And if I'm reading things right, it is surfaces I should be minimizing, not necisarily pure poly count?

I'll try to see if I can make my own cube creating function tonight that doesn't bother with the top and bottom side, and that is only one surface. If nothing else, it'll better help me understand how meshes work.

Oh, and the idea of multiplying character movement by elapsed time is a neat idea. Originally I was just going to limit how often the character movement routine got caller per second. So much stuff too look into >:(