Help with choppy scenes

Blitz3D Forums/Blitz3D Beginners Area/Help with choppy scenes

Good stuff, though I'm not sure if it's within my competancy range to make good use of the advice :(

I can't pre-create the mazes because they are dramatically different each time. They are randomized and have several ajustable features. Rooms, hallway depth ranges, etc

I'll probalby have to look into the second thing you said very seriously. I definatly don't need top and bottom sides for the cubes, for example. Would I have to manualy be making my wall cubes using... whichever commands do that?

It would definatltly be slower to make a routine that compared the players position to each cube and then hid the cube if it was out of "range", right?

I should probaly just try a few things out before asking any more questions, see what I can work out for my own. Thanks for the information, I didn't know that objects that were fully obstructed by other objects were still being drawn.