Thanks Stevie, sorry I took so long getting back. I will be doing this with a resolution of 1024,768 so it will look better, i will also start it the blue at zero and keep it there, then the white color looks yellow.
psp will be the thrust value so it will grow and shrink with speed.....some extra particles that fade off, i think it will do...
anyway here is a start......anybody else got any ideas..
psp will be the thrust value so it will grow and shrink with speed.....some extra particles that fade off, i think it will do...
anyway here is a start......anybody else got any ideas..
Graphics 640,480 SetBuffer BackBuffer() px=320:py=240:psp#=1 Repeat Cls If MouseDown(1) Or KeyHit(203) Or KeyDown(203) rot=(rot+5)Mod 360 EndIf If MouseDown(2) Or KeyHit(205) Or KeyDown(205) rot=(rot+355)Mod 360 EndIf If KeyHit(200) Or KeyDown(200) psp=psp*1.1 If psp>4 Then psp=4 Else psp=psp*0.95 If psp<1 Then psp=1 EndIf Nx# = Cos( rot ) : Ny# = Sin( rot ) For i = 0 To 10 r = 255 g = ( 200 - i*20) ;b = ( 50 - i*15) rad = ( 15 - i ) Color r, g, b Oval px - Nx * i * psp - rad , py - Ny * i * psp - rad, rad * 2 + 1, rad * 2 + 1 Next Text 10,10,"Use left and right cursor to rotate the jet stream." Text 10,20,"Use up cursor to use thrust." Flip Until KeyHit(1) End