Trixx,
thanks for this IDE, it is quite a great work :)
couple of things:
I keep getting errors when I add .bb files or remove them from the "Project Manager",
I can not say exactly >when< it happens since sometimes I get the bugs and sometimes don't ... :(
My Project have more than 40 included .bb files,
when you open your .ipf, it should NOT open ALL the included files, I think it would be better
if it only opens the .bb file marked as "Main_File" of the project, and then you can choose what other
files you want to open, ... so basically you have to give the option to open/close the .bb files of
the same project, as it is right now, you are forced to keep opened all the files.
And one more thing,
in the default Blitz3D IDE, when you compile a file, any other opened file is saved
before the compilation starts,
this is not the case in IDEal and I think it should work as in the default IDE ...
Long life to IDEal :)
Paolo.
@ Réno,
There's nothing wrong with the IDE in the code you are showing,
whenever you create a variable inside of a "Function", if it has NOT been defined as a "Global" then the variable
is treated as a "Local" variable inside that "Function", then the IDE is telling you have not defined your variable
as a "Local" or a "Global" anywhere in your code, so the variable becomes a "unknow text"
thanks for this IDE, it is quite a great work :)
couple of things:
I keep getting errors when I add .bb files or remove them from the "Project Manager",
I can not say exactly >when< it happens since sometimes I get the bugs and sometimes don't ... :(
My Project have more than 40 included .bb files,
when you open your .ipf, it should NOT open ALL the included files, I think it would be better
if it only opens the .bb file marked as "Main_File" of the project, and then you can choose what other
files you want to open, ... so basically you have to give the option to open/close the .bb files of
the same project, as it is right now, you are forced to keep opened all the files.
And one more thing,
in the default Blitz3D IDE, when you compile a file, any other opened file is saved
before the compilation starts,
this is not the case in IDEal and I think it should work as in the default IDE ...
Long life to IDEal :)
Paolo.
@ Réno,
There's nothing wrong with the IDE in the code you are showing,
whenever you create a variable inside of a "Function", if it has NOT been defined as a "Global" then the variable
is treated as a "Local" variable inside that "Function", then the IDE is telling you have not defined your variable
as a "Local" or a "Global" anywhere in your code, so the variable becomes a "unknow text"