Third party systems and deltatime.

BlitzMax Forums/BlitzMax Beginners Area/Third party systems and deltatime.

Thanks for the response.
I've got your Sprite System and will get around to using it at some point. However, I simply want to write my own Particle System. In that case it's easy to pass my framedelay.

I'm actually surprised to hear that you haven't seen a particle system that supports variable timing. That's kinda crazy.


Maybe I've missed something. What methods do they use?