Thanks for the response.
I've got your Sprite System and will get around to using it at some point. However, I simply want to write my own Particle System. In that case it's easy to pass my framedelay.
I'm actually surprised to hear that you haven't seen a particle system that supports variable timing. That's kinda crazy.
Maybe I've missed something. What methods do they use?
I've got your Sprite System and will get around to using it at some point. However, I simply want to write my own Particle System. In that case it's easy to pass my framedelay.
I'm actually surprised to hear that you haven't seen a particle system that supports variable timing. That's kinda crazy.
Maybe I've missed something. What methods do they use?