What is leadwerks' Engine

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Leadwerks Engine is still in the beta phase. When finished, it will be a complete next-gen engine that will form the basis of my technology for the next five years or so, including 3D World Studio 6.

I think the strengths of the engine are that it integrates perfectly with 3D World Studio, it can be used as a dll or with script, and it features a good occlusion system. The character animation system has not been implemented yet, and it may take a while to do so. I'm still mulling ideas over for that. Also, shaders are not going to be included in the initial release. I'm looking for a new programmer to add, who will just deal with shaders.