Use Visual Blitz, it can read images and store them into data-statements.
It also creates code to retreive the data from the data-statements so you can transform the data-statements into a Blitz-image for further use.
It also transforms files into data-statements and generates code to recreate the file from those data-statements.
Other files, like sounds, 3D-models, textures, ..., you can use a datapacker like jfk mentioned, I never tried such tools so I cannot say which one to use or which one is best.
If you cannot afford Visual Blitz, you can use the demo, but it cannot save files and also cannot compile the executables.
But you can generate the data-statements (I think) from images (JPG, BMP, ...), highlight all code that Visual Blitz generates, copy and paste that code into the Blitz3D IDE and use it from there.
You can check it out here:
http://www.blitzbasic.com/toolbox/toolbox.php?tool=4
It also creates code to retreive the data from the data-statements so you can transform the data-statements into a Blitz-image for further use.
It also transforms files into data-statements and generates code to recreate the file from those data-statements.
Other files, like sounds, 3D-models, textures, ..., you can use a datapacker like jfk mentioned, I never tried such tools so I cannot say which one to use or which one is best.
If you cannot afford Visual Blitz, you can use the demo, but it cannot save files and also cannot compile the executables.
But you can generate the data-statements (I think) from images (JPG, BMP, ...), highlight all code that Visual Blitz generates, copy and paste that code into the Blitz3D IDE and use it from there.
You can check it out here:
http://www.blitzbasic.com/toolbox/toolbox.php?tool=4