I have a model I created in studio max that just has a diffuse color material on it. (It simulates cell shading). But for whatever reason the material settings don't carry over into blitz3d. I've tried it in both .x and .3ds formats, but no dice. Anyone have any ideas? I posted in the blitz3d forums, but people suggested this might be a better place for an answer.
Diffuse Materials in 3DSM
Miscellaneous Forums/Content Creation Tools/Diffuse Materials in 3DSMThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.